"Researchers hope games on popular platforms like Roblox offer a cure for tests students find ‘super boring’..."
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"Researchers hope games on popular platforms like Roblox offer a cure for tests students find ‘super boring’..." No comment yet.
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"People who are future literate are more skilled at imagining the future and more able to prepare, recover and invent as changes occur. Our schools and universities should nurture people who can imagine beyond pre-existing paradigms to inspire hope and foster collaboration ..."
Leona Ungerer's insight:
The contents of this article probably apply beyond Hong Kong.
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"Explain Everything is a digital whiteboard system built for the classroom and beyond ..."
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"Teachers around the world have learned a lot about online teaching tools this year because of the coronavirus crisis – but here are some great pieces of software you may not have heard of..."
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"PowerPoint lets students collaborate and display ideas effectively. Create animation, storybooks, video galleries, and more. Here are 20 ideas for using PowerPoint in your classroom. At one point, creating a PowerPoint presentation to show to the class was cutting-edge classroom technology ..."
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"Reclipped is an excellent educational tool to use to annotate and create video snippets. It allows you to collect relevant parts from videos, add your comments and notes to them and then share them with others ..."
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"Blockchain is advancing in higher education, as it is in all of society, with some interesting new applications and ramifications...."
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"The 4C's discussed here are : Collaboration, Creativity, Communication and Critical Thinking. How can Edtech support the teaching of these skills? ..."
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"Here are two interesting apps we reviewed in the past and which you can use with your students to create simulated TV shows. Students will get to experiment with a wide variety of multimedia materials, collaborate together, design characters, pick out themes and backgrounds, draw cartoons, and when they are done they can share and leave feedback on each other’s creation ..."
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"I live for the spine-tingling synth solo or the foot-tapping disco beat. Electronic music has not only motivated my music teaching, but also provided a ..."
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"What are 21st Century skills? Learn more about all 12 skills here: Critical thinking, creativity, collaboration, communication, information literacy, media literacy, technology literacy, flexibility, leadership, initiative, productivity, and social skills ..."
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"Here’s a story I don’t tell very often. I spent the better part of 8th grade being uninterested in school – although school is all I did. Let me explain. I was present, I did my homework, studied very hard for my finals, yet I did not raise my hand to answer questions in class ..."
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"What will happen in the next years? Last time I read about Teams replacing the Learning management systems the verdict was this; Teams is not ready to replace or compete with the LMS yet, but it isn’t terribly far away ..." |
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Designing virtual edtech faculty development workshops that stick: Ten guiding principles | EDUCAUSE"These ten principles offer guidance on ways to design and facilitate effective and engaging virtual workshops that leave faculty feeling better equipped ..."
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"In order to instill public confidence in AI’s education potential, the industry needs to adopt common benchmarks and standards to ensure the safe and responsible use of AI in education ..."
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"Zahir I. Latheef offers lessons for any class you teach, whether online or in person, requiring group work among students ..."
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"Jamboard is a collaborative online whiteboard. It gives students lots of creative work space. How do you use Google Jamboard in the classroom? ..."
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"Using ed tech to work together—in the classroom or at home—boosts engagement and communication skills ..."
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"How Do You Find the Right Digital Tools for Your School Needs? ..."
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"The 21st century has spawned a plethora of educational technology. Let's take a look at how ed-tech is changing the modern classroom ..."
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"Raquel Ribeiro from Brazil is an English teacher, EdTech blogger, lecturer, and contributing author for Evolve, a new course by Cambridge University..."
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"The open movement has been defined as: An informal, worldwide phenomenon characterised by the tendency of individuals and groups to work, collaborate and publish in ways that favour accessibility, …"
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"Collaboration and team work are at the centre of meaningful learning experiences both inside and outside classroom walls. Luckily technology provides us with various tools and applications that support and enhance collaborative realtime work ..."
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"Educators can take advantage of digital tools that students want to use to enhance social and emotional learning efforts ..."
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"The popular timeline creation tool Hstry is now Sutori. This is not only a change of name but is also a change of focus, it is a 'move away from the less flexible terminology of timeline into the story or presentation space’ ..."
Leona Ungerer's insight:
Rebecca Farr's curator insight,
May 15, 2021 12:24 AM
Sutori is an excellent tool for use in the history classroom. It provides a more engaging method of creating timelines in history classes. It is also able to be used in the English classroom as a method of creating a plot map when conducting a novel study or while reading a play (Shakespeare's Hamlet would be a great example, with so many interwoven plot lines and characters). Not only is the teacher able to create a Sutori timeline to assist student learning for a self-paced interactive learning activity, but students can create their own Sutori timelines and presentations. This would be an ideal collaborative learning tool where the class is divided into groups and each group creates their own Sutori based on a particular aspect of the unit for other groups to use. There could be space provided at the end of the timeline or presentation for the students to give feedback to the creators. This ultimately allows students to analyse and evaluate sources for reliability and relevance before including them in the Sutori, to be creative, collaborative, use critical thinking and engage in communication with their peers. This would be an example of redefinition under the SAMR model (Puentedura, 2006).
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