"Whilst augmented and virtual worlds offer an unlimited number of possibilities, the risks related to exposure, especially in children, are widely unknown ..."
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rodrick rajive lal's curator insight,
March 3, 2015 4:02 AM
Gamification is an important method for making the learning of important but abstruse topics simple and interesting. Teachers often resort to gamification albeit unknowingly. Take for example the instance where the teacheri calls out to the student and asks him to demonstrate the concept on the green board. One could also consider the Mock Parliaments, and the Mock United Nations that take place in our schools; aren't they part of gamification? |
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