VR’s Higher Ed Adoption Starts With Student Creation | E-Learning-Inclusivo (Mashup) | Scoop.it

"The headlines and stories about the real adoption of virtual reality (VR) in higher education emphasize that it’s not quite ready for prime time and hasn’t been for more than two decades since it started streaming over the early iterations of headsets back in the early 90s."


Via EDTECH@UTRGV