E-Learning-Inclusivo (Mashup)
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E-Learning-Inclusivo (Mashup)
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Online teaching methods 

Online teaching methods  | E-Learning-Inclusivo (Mashup) | Scoop.it

"There are many different ways instructors can teach and work with online learners. This section highlights various methods of teaching and communicating with students in the online learning environment, and techniques instructors might use to actively engage remote learners and individualize instruction. Readers will also explore the educational technology that makes online teaching, learning, and collaboration possible ..."

©


Via Leona Ungerer
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History of Video Games

History of Video Games | E-Learning-Inclusivo (Mashup) | Scoop.it

Check out this cool video on video games: http://elearningfeeds.com/history-of-video-games/


Via Christopher Pappas
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Rescooped by juandoming from The 21st Century
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Top Picks for Connecting the Classroom and Real World

Top Picks for Connecting the Classroom and Real World | E-Learning-Inclusivo (Mashup) | Scoop.it
It’s a no-brainer that students are more engaged in learning when real-world problems and scenarios support what they’re doing. When students see the connection between what’s inside and what’s outside their classroom, they see that there’s more at stake in learning...

Via Dr. Susan Bainbridge
Mei Lin Fung's curator insight, November 8, 2014 3:54 PM

We are wired to connect what we are doing and where we are to other things we know. It is a survival thing - this means that real world learning has an easier time embedding in our brain and is connected to more parts of our brain - so will stay longer. Learning is easier when it comes "stamped' in time and space and context and relevance.

Kathy Lynch's curator insight, November 9, 2014 3:11 PM

Thx Dr. Susan Bainbridge

Michael Millard's curator insight, November 11, 2014 3:04 AM

Intressanta platser, appar och sidor, som kan ge nya perspektiv.

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Game-Based Learning vs. Traditional Classroom Game Play

Game-Based Learning vs. Traditional Classroom Game Play | E-Learning-Inclusivo (Mashup) | Scoop.it
Find education news, teaching strategies, lesson plans, activity ideas and more on the WeAreTeachers blog. Featuring posts by guest bloggers and teachers as well as WeAreTeachers editors.

Via Dr. Susan Bainbridge
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The Gamification of Reading | ALSC Blog

The Gamification of Reading | ALSC Blog | E-Learning-Inclusivo (Mashup) | Scoop.it

Via Be Learning, Sharrock, Lynnette Van Dyke
Dr. Helen Teague's curator insight, October 19, 2013 8:44 PM

Transmedia Storytelling

BookChook's curator insight, October 20, 2013 6:57 PM

Interesting article with thought-provoking comments. I believe we need to be open to all sorts of media and opportunities with our kids, to help them find the reading that works for them. 

Rescooped by juandoming from #CentroTransmediático en Ágoras Digitales
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Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer

Transmedia Tuesday: Watching this TED talk [by Jane McGonigal] will let you live 7.5 minutes longer | E-Learning-Inclusivo (Mashup) | Scoop.it

The speaker is Jane McGonigal, one of the luminaries in the field of transmedia game design who has always focused her work on the power of games to do good—social good, environmental good, and in this instance, personal good


Via The Digital Rocking Chair, Elisa Hergueta, Maribel Bañares
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Story Sharing -- The Core Of Storytelling + Narratopia Game

Story Sharing -- The Core Of Storytelling +  Narratopia Game | E-Learning-Inclusivo (Mashup) | Scoop.it

The challenge of natural story sharing

So I started to think of what sort of game might work with the way people naturally tell stories in conversation. I thought about how:

Dominique Taste's curator insight, February 24, 2015 1:45 PM

Le jeu Narratopia utilise les procédés de gamification pour développer l'art de la conversation narrative. Il valorise la collaboration et l'exploration pour partager un storytelling oral.

Rescooped by juandoming from SeriousGame.be
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Quand le gaming se met aussi au Quantified Self | L'Atelier: Disruptive innovation

Des souris d'ordinateur pour collecter des informations vitales sur le joueur? Oui, et dans le but d’optimiser l’expérience lors d’une partie de jeu vidéo.

Via Yasmine Kasbi
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Rescooped by juandoming from Digital #MediaArt(s) Numérique(s)
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FILE SP 2014 #festival – IN THE DIGITAL TRACKING – PROGRAM /// 26.08 > 10.05.2014 #mediaart

FILE SP 2014 #festival – IN THE DIGITAL TRACKING – PROGRAM /// 26.08 > 10.05.2014 #mediaart | E-Learning-Inclusivo (Mashup) | Scoop.it

The 15th edition of FILE – Electronic Language International Festival in São Paulo takes place this year from August 26 to October 5 at Centro Cultural FIESP – Ruth Cardoso. The festival occupies four spaces in this venue: the Art Gallery, the SESI Digital Art Gallery (building facade), the FIESP Space, and the Mezzanine, besides the pavement of the Consolação, Trianon-Masp, and Brigadeiro subway stations. Participation in all activities is free.


Via Jacques Urbanska
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Infographie : Le Jeu Mobile en 2013

Infographie : Le Jeu Mobile en 2013 | E-Learning-Inclusivo (Mashup) | Scoop.it
L'industrie des jeux vidéo aura généré 70 milliards de dollars dans le monde en 2013, soit plus que l'industrie musicale (51 milliards de dollars) et l'industrie de la vidéo (50 milliards de dollars).

Via Jacques Urbanska
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Rescooped by juandoming from Transmedia: Storytelling for the Digital Age
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EVE Online Makes History [#Transmedia]

EVE Online Makes History [#Transmedia] | E-Learning-Inclusivo (Mashup) | Scoop.it

Noah J Nelson:  "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...


Via The Digital Rocking Chair
The Digital Rocking Chair's curator insight, April 12, 2013 12:15 AM

With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory.  Is this the ultimate in fan engagement?