E-Learning-Inclusivo (Mashup)
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E-Learning-Inclusivo (Mashup)
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4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming

4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming | E-Learning-Inclusivo (Mashup) | Scoop.it
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 


Via Gust MEES
Gust MEES's curator insight, May 7, 2017 11:47 AM
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

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Role-Playing Game Upends College Lecture and Ignites Fire in Students

Role-Playing Game Upends College Lecture and Ignites Fire in Students | E-Learning-Inclusivo (Mashup) | Scoop.it
A complicated role-immersion game has a few college professors handing over control of the classroom to students who are suddenly showing more passion and interest than ever before.


Perhaps the oddest aspect of Reacting is how readily students surrender their skepticism and, like Ashleigh, “buy into” Reacting. Partly this is because they take possession of the class. To be sure, students recognize that their sovereignty is illusory. Their thoughts and actions are constrained by the rules of the game, by the requirements of their particular roles, and by the ultimate authority of the instructor-as-gamemaster.


Students perceive that the professor who has given them suggestions on how to win or write a persuasive paper has just walked over to their opponents and done the same with them. Students who are on the verge of winning chafe when the gamemaster folds in complications that make their task harder. A major element of all Reacting games is the tension between the students who run the class and the gamemaster who enforces the structure of the game.


This dynamic invites students to subvert it and often they do: sometimes they undertake additional research to challenge gamemaster rulings and to propose rule modifications.

Sometimes, however, the subversions are more explicit.


Via Gust MEES
Gust MEES's curator insight, September 16, 2014 11:00 AM

Perhaps the oddest aspect of Reacting is how readily students surrender their skepticism and, like Ashleigh, “buy into” Reacting. Partly this is because they take possession of the class. To be sure, students recognize that their sovereignty is illusory. Their thoughts and actions are constrained by the rules of the game, by the requirements of their particular roles, and by the ultimate authority of the instructor-as-gamemaster.


Students perceive that the professor who has given them suggestions on how to win or write a persuasive paper has just walked over to their opponents and done the same with them. Students who are on the verge of winning chafe when the gamemaster folds in complications that make their task harder. A major element of all Reacting games is the tension between the students who run the class and the gamemaster who enforces the structure of the game.


This dynamic invites students to subvert it and often they do: sometimes they undertake additional research to challenge gamemaster rulings and to propose rule modifications.

Sometimes, however, the subversions are more explicit.


Christina Chavez-Reyes's curator insight, September 18, 2014 12:53 AM

These are the types of experiences college students should be asking for from college courses. Learning is about using what you know to learn something new. Deep learning means learning through multiple senses to imprint and retain new information in the brain for learner use. This requires professors and students re-invent what happens in the classroom.

Rescooped by juandoming from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Epic Guide To Game Based Learning

Epic Guide To Game Based Learning | E-Learning-Inclusivo (Mashup) | Scoop.it
Games are fun. We can use them to teach. It isn’t that hard. Game based learning excites learning in my classroom. It can ignite your classroom too. In this post, I’ll share what I’m doing in my classroom. Additionally, I’ll give you 100+ of my favorite game based learning resources. These links and ideas will […]

Via Tom D'Amico (@TDOttawa)
Rescooped by juandoming from AdLit
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The Gamification of Reading | ALSC Blog

The Gamification of Reading | ALSC Blog | E-Learning-Inclusivo (Mashup) | Scoop.it

Via Be Learning, Sharrock, Lynnette Van Dyke
Dr. Helen Teague's curator insight, October 19, 2013 8:44 PM

Transmedia Storytelling

BookChook's curator insight, October 20, 2013 6:57 PM

Interesting article with thought-provoking comments. I believe we need to be open to all sorts of media and opportunities with our kids, to help them find the reading that works for them.