E-Learning-Inclusivo (Mashup)
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E-Learning-Inclusivo (Mashup)
Aprendizaje con TIC basado en los aprendices.
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How Future Learning Unleash Personalized and Immersive Experiences?

Embark on a journey into personalized and immersive learning! Explore how virtual reality and AI revolutionize learning experiences. Align training with business goals through tracking and customization. Discover the power of gamification, social learning, and continuous feedback. Dive deeper now!

Learn more: https://www.commlabindia.com/maximize-virtual-classroom-impact-elearning


Via CommLab India
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Technology in the classroom: Games that kids create

Technology in the classroom: Games that kids create | E-Learning-Inclusivo (Mashup) | Scoop.it

"Our favorite game creation technology in the classroom tools for students ..."


Via Leona Ungerer
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Médiatisation & Gamification : la combinaison gagnante

Médiatisation & Gamification : la combinaison gagnante | E-Learning-Inclusivo (Mashup) | Scoop.it

Via Yasmine Kasbi
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Why we should all think about the gamification of education

Why we should all think about the gamification of education | E-Learning-Inclusivo (Mashup) | Scoop.it
The educational system as we know it needs a revamp. Actually, a revamp is not enough. The educational system needs to be restructured. A lot of things need to change, and the sooner that happens, the better. Too many students drop out of school, and this isn’t the way to get successful... http://elearningfeeds.com/why-we-should-all-think-about-the-gamification-of-education/
Via Christopher Pappas
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Pourquoi gamifier les apprentissages ?

Pourquoi gamifier les apprentissages ? | E-Learning-Inclusivo (Mashup) | Scoop.it

Gamification par-ci, gamification par là... Apparemment, après les MOOC, le terme en vogue du moment, au delà de simple marché de la formation, c'est la gamification...


Via Eve-Line Boulle
Eve-Line Boulle's curator insight, May 18, 2016 5:19 AM

"La gamification (ou ludification) est une technique qui applique les codes liés au monde des jeux vidéos à des domaines auxquels ils n’étaient pas destinés."

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La ‘gamificación’ se confirma como tendencia en alza en la educación a distancia

La ‘gamificación’ se confirma como tendencia en alza en la educación a distancia | E-Learning-Inclusivo (Mashup) | Scoop.it

Tanto en oferta de herramientas como en estrategia de motivación del alumno. También cobran fuerza las iniciativas que permiten al alumno jugar un papel más activo en el aprendizaje.


Via Carlos Fosca
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Gamification: Cos'è e Come Applicarlo all'E-Learning «

Gamification: Cos'è e Come Applicarlo all'E-Learning « | E-Learning-Inclusivo (Mashup) | Scoop.it
Cos'è il gamification e come può essere applicato all'elearning? Ecco il primo di una serie di articoli dove analizzeremo il fenomeno gamification.

Via Gisele Brugger
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Gamification Research Network

Gamification Research Network | E-Learning-Inclusivo (Mashup) | Scoop.it
A hub for academic and industry researchers with news, discussion and resources on the use of game design in non-game contexts

Via Bruno De Lièvre
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Indulge Your Online Learners with Gamification

Indulge Your Online Learners with Gamification | E-Learning-Inclusivo (Mashup) | Scoop.it
Gamification is an interesting concept put forward by Nick Pelling in the year 2002. So what does Gamification mean? It can be defined in simple terms as the use of machines and the feel of a simple game in order to inspire positive changes in people. It helps awaken the same human instincts that generally inspire the feeling of competition in sports and other such fun activities. The general elements included are the desire for recognition, competition, status, achievement, and altruism.

A simple example of Gamification can be that of Volkswagen. A lottery radar speed camera was installed in their machines which penalized drivers who exceeded speed limits and also awarded a lottery ticket to those who respected the speed limits. The prize for the lottery was funded by the penalised drivers. This resulted in positive changes in drivers and they started to respect speed limits. When changed into a simple game, more people felt inclined to control their speeds.

Via Miloš Bajčetić, Jose Erigleidson
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Welcome to Gamification.org - Gamification Wiki

Welcome to Gamification.org - Gamification Wiki | E-Learning-Inclusivo (Mashup) | Scoop.it

 

Gamification.org is the leading resource and community for gamification information, research and examples in over 18 languages.

 

Since creation of the Gamification Wiki in November 2010, Gamification has surged in popularity and has quickly become one of the most talked about trends. Gamification.org was created to be the ultimate resource for the emerging Gamification Industry, creating a collaborative space for those interested to come together as a community and learn and explore what works and what doesn't and to collectively benefit from the knowledge and wisdom of the community.


Via Ana Cristina Pratas, Miloš Bajčetić, Lynnette Van Dyke
Philemon Sihole's comment, March 31, 11:55 PM
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Philemon Sihole's comment, March 31, 11:56 PM
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Philemon Sihole's comment, March 31, 11:56 PM
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Videojuegos, metacognición y aprendizaje: lecciones para tu aula - Explorador de innovación educativa - Fundación Telefónica

Videojuegos, metacognición y aprendizaje: lecciones para tu aula - Explorador de innovación educativa - Fundación Telefónica | E-Learning-Inclusivo (Mashup) | Scoop.it
La investigación actual confirma, cada vez más, que el aprendizaje de videojuegos y el aprendizaje en el aula funcionan de la misma manera. Al igual que los jugadores, los alumnos sobresalientes son más hábiles en la identificación y en el análisis de lo que no saben. Ambas actividades requieren que los participantes posean las habilidades metacognitivas necesarias para reconocer las debilidades de su propio pensamiento. A través de la auto-reflexión, identifican errores y se ajustan en consecuencia a fin de abordar sus deficiencias con la práctica. En la jerga del aprendizaje basado en juegos, esto se conoce como”iteración”.

Via EDUCACIÓN FUNDACIÓN TELEFÓNICA
EDUCACIÓN FUNDACIÓN TELEFÓNICA's curator insight, March 4, 2015 1:02 PM

La investigación actual confirma, cada vez más, que el aprendizaje de videojuegos y el aprendizaje en el aula funcionan de la misma manera. Al igual que los jugadores, los alumnos sobresalientes son más hábiles en la identificación y en el análisis de lo que no saben. Ambas actividades requieren que los participantes posean las habilidades metacognitivas necesarias para reconocer las debilidades de su propio pensamiento. A través de la auto-reflexión, identifican errores y se ajustan en consecuencia a fin de abordar sus deficiencias con la práctica. En la jerga del aprendizaje basado en juegos, esto se conoce como”iteración”.

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How Blended Learning and Gamification Increase Student Engagement -- THE Journal

How Blended Learning and Gamification Increase Student Engagement -- THE Journal | E-Learning-Inclusivo (Mashup) | Scoop.it
Rob Schwartz, a teacher at a blended learning magnet school, shares how design missions validate "the individual over the content" and give students the freedom to fail.

Via Grant Montgomery, Jose Erigleidson
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The difference between gamification and game-based learning

The difference between gamification and game-based learning | E-Learning-Inclusivo (Mashup) | Scoop.it

"Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not ..."


Via Leona Ungerer
Stephen Reid's curator insight, January 20, 2015 6:07 AM

One of the most common questions I am asked by educators wishing to use games in their lessons...This is a great article for answering such enquiries.

Alex Enkerli's curator insight, January 30, 2015 2:19 PM

To promote proper technopedagogy, let’s lift the confusion between Gamification and Game-Based Learning. #OpenBadges

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Creating Engaging Gamification Experiences for Higher Impact

Among the custom digital learning solutions, I find gamification to be one of the most effective in creating the right impact on the learners. Gamification in eLearning helps in better retention of knowledge and concepts. In this blog, I will discuss some approaches to make gamification in eLearning work well. In one of my previous articles, “Unique Gamification Solutions for Better Learning Outcomes”, I mentioned the following: Gamification in training is an indispensable part of a variety of solutions that help in …

Via Suresh Kumar DN, LGA
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The Gamification of Education - The Knowledge Roundtable

The Gamification of Education - The Knowledge Roundtable | E-Learning-Inclusivo (Mashup) | Scoop.it

The Gamification of Education
Today’s kids are more plugged in than ever before. For many, adolescent life is increasingly centered around electronic devices, the internet, and video games. As parents, educators, and tutors, it is not only important to acknowledge this trend but to also take advantage of it as a way to connect with students and enhance the learning process. The gamification of education is an ever-evolving, modern educational movement that exists as a direct response to the changing nature of children’s attention spans and interests.

Via Kim Flintoff, Peter Mellow
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4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming

4 raisons pour un apprentissage à l’aide de jeux numériques | #Infographic #Gaming | E-Learning-Inclusivo (Mashup) | Scoop.it
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 


Via Gust MEES
Gust MEES's curator insight, May 7, 2017 11:47 AM
1. Compétition. Les éléments compétitifs d'un jeu ne se trouvent généralement pas dans les méthodes d'apprentissage traditionnelles, comme un cours magistral ou une discussion en classe. La concurrence apporte de la motivation aux étudiants / joueurs pour s'engager dans un jeu et finir une activité (d'apprentissage). Cela nécessita pas nécessairement un autre participant, la motivation…

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Game+Based+Learning

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=games

 

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9 Ways to Include Gamification in Learning Design Infographic - e-Learning Infographics

9 Ways to Include Gamification in Learning Design Infographic - e-Learning Infographics | E-Learning-Inclusivo (Mashup) | Scoop.it
Gamification is one of the hottest trends in Learning and Development this year. Here are 9 ways to include gamification in your learning design.

Via Ramon Aragon, Bruno De Lièvre
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Countdown to Gamification (History of Gamification Pt.1)

Countdown to Gamification (History of Gamification Pt.1) | E-Learning-Inclusivo (Mashup) | Scoop.it
Since gamification has been recognised as a powerful engagement tool, it has almost become a standard feature of software design. With such a ubiquitous feature, it’s easy to forget that, before 2003, nobody had even uttered (much less heard) the word ‘gamification’. In today’s article, we’re g... http://elearningfeeds.com/countdown-to-gamification-history-of-gamification-pt-1/
Via Christopher Pappas
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What You Should Know About Learning in the Mobile Era

What You Should Know About Learning in the Mobile Era | E-Learning-Inclusivo (Mashup) | Scoop.it

With special guest Jordan Fladell, EVP and Co-Founder of mLevel (www.mlevel.com) In this episode of Gamification Talk Radio, we explore mobile learning. As I’ve worked on gamification strategies for organizations that plan to use mobile devices in the delivery of the c... http://elearningfeeds.com/what-you-should-know-about-learning-in-the-mobile-era/


Via Christopher Pappas
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Gamification - 43 choses que l’ont trouve fun !

Gamification - 43 choses que l’ont trouve fun ! | E-Learning-Inclusivo (Mashup) | Scoop.it

“ Je suis depuis maintenant trois semaines le Mooc sur le "gamification design", proposé par Iversity et Victor Manrique. J'ai pris quelques notes sur le second cours, consacré à des questions plus ...”


Via Marcel Lebrun, Jean-François Grassin, Bruno De Lièvre
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8 Part Series on Gamification as Reigeluth’s Post-industrial Paradigm of Instruction: Part 8

And so, we come to the last part: Enjoyable vs Unpleasant Students deserve transparency in the way they are to be assessed. In fact, there are two key questions to which every student should be able to expect an answer … Continue reading → http://elearningfeeds.com/8-part-series-on-gamification-as-reigeluths-post-industrial-paradigm-of-instruction-part-8/


Via Christopher Pappas
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Élèves, créez vos jeux sérieux !

Élèves, créez vos jeux sérieux ! | E-Learning-Inclusivo (Mashup) | Scoop.it

Des éditeurs de jeux vidéos accessibles aux jeunes, qui pourraient même servir à créer des serious games !

 

 


Via Yasmine Kasbi, Michèle Drechsler
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5 Tools to Help You “Gamify” Your eLearning Content

5 Tools to Help You “Gamify” Your eLearning Content | E-Learning-Inclusivo (Mashup) | Scoop.it

Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of “gamified” content. Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. The main go... http://elearningfeeds.com/5-tools-to-help-you-gamify-your-elearning-content/


Via Christopher Pappas
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The Difference between Gamification and Game-Based Learning

The Difference between Gamification and Game-Based Learning | E-Learning-Inclusivo (Mashup) | Scoop.it
By Steven Isaacs Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not. I would love to clear up any misconceptions. Gamification Gamification is the idea of adding game elements to a nongame situation. Corporate reward programs are a good example. They reward users for certain behaviors. Starbu

Via Bobbi Dunham
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Gamifying School: Gamification Reaches the Classroom via Forbes

Gamifying School: Gamification Reaches the Classroom via Forbes | E-Learning-Inclusivo (Mashup) | Scoop.it
It is one of the key emerging trends in learning, but according to experts the next few years could see gamification move from the periphery to become the cornerstone of our classrooms.

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, January 22, 2015 3:08 PM

Great post emphasizing how the classroom and real life are running together like two trains on the same track. Gamification is a classroom natural since it creates an identifiable tribe working on a shared objective with friendly competition and a sale to know who is contributing and who isn't.

Great Forbes post on how gamification is about to be a big hit in the classroom.

Lori Wilk's curator insight, January 22, 2015 4:47 PM

#Forbes #article makes a great point about how #Gamification  is a growing  #Trend in #Education and we are only beginning to see its impact.