It is one of the key emerging trends in learning, but according to experts the next few years could see gamification move from the periphery to become the cornerstone of our classrooms.
Via Martin (Marty) Smith
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Martin (Marty) Smith's curator insight,
March 20, 2014 7:34 AM
This is cool. Not sure i understand it, but cool.
Martin (Marty) Smith's curator insight,
May 5, 2013 7:45 PM
I like this "framework" to create gamification particularly Chou's 8 Core Drives: 1) Epic Meaning and Calling 2) Development and Accomplishment 3) Expression of Creativity and Feedback 4) Ownership and Possession 5) Social Pressure and Envy 6) Scarcity and Impatience 7) Curiosity and Unpredictability 8) Loss and Avoidance GREAT post on the HOW TOs of #gamification. Cool and helpful work from one of gamification's pioneers @yukaichou
Erin Moore's curator insight,
May 6, 2013 11:36 AM
These dives/motivations can be used to improve engagaement in any interaction. |
Martin (Marty) Smith's curator insight,
January 8, 2014 12:48 PM
This deck loses something in translation. Sure it was more dynamic when presented (and am going to look for notes). I wanted to Scoop.it to rant about Gartner.
Valeria&Giorgia's curator insight,
March 10, 2014 10:12 AM
Ma cos'è la gamification? Lo spiega tramite una serie di slide Karl Kapp, insegnante, scrittore ed esperto della convergenza dell'insegnamento, della tecnologia e delle operazioni di business, professore di "Instructional technology" e "Instructional Game Design" all'università di Bloomsburg. Ha scritto "The Gamification of learning and Instruction".
Lionel Reichardt / le Pharmageek's curator insight,
March 16, 2014 6:36 AM
Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence : "Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?" qui aura lieu le 3 avril prochain à PARIS |
Great post emphasizing how the classroom and real life are running together like two trains on the same track. Gamification is a classroom natural since it creates an identifiable tribe working on a shared objective with friendly competition and a sale to know who is contributing and who isn't.
Great Forbes post on how gamification is about to be a big hit in the classroom.
#Forbes #article makes a great point about how #Gamification is a growing #Trend in #Education and we are only beginning to see its impact.