Education in Cyberculture
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Education in Cyberculture
Pedagogical, technological and social dimensions of education in the cyberculture.
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Diferencias entre la Educación Tradicional y la Basada en Competencias

Diferencias entre la Educación Tradicional y la Basada en Competencias | Education in Cyberculture | Scoop.it

Lo esencial de la educación basada en competencias no son, a mi modesto entender, las competencias en sí mismas, sino el enfoque global de la enseñanza que implica en diversas dimensiones críticas: el rol del profesor y el alumno; el aprendizaje dentro y fuera de la escuela; el papel esencial de la evaluación y, cómo no, el enfoque basado en el dominio o mastery learning. Para ver las relaciones entre estos aspectos, te sugiero estudiar esta entrada anterior del blog. También esta otra en la que reflexiono sobre las diferencias entre muchos de estos aspectos, en particular las diferencia entre estándares, objetivos, competencias y enseñanza para el dominio.


Via Gumersindo Fernández, Wilmer Ramírez
Eliezer Quintas's curator insight, October 16, 2018 11:20 AM
Una semblanza acerca de las competencias
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Habilidades para aprender en el siglo XXI

Habilidades para aprender en el siglo XXI | Education in Cyberculture | Scoop.it
BBVA Aprendemos Juntos

Via Sonina Darder, juandoming
MyKLogica's curator insight, March 27, 2018 12:58 PM

100% recomendable. Totalmente transferible al entorno laboral.


Empoderar y poner foco en nuestra comunicación (alfabetización  mediática), colaboración, pensamiento crítico y creatividad (así como el uso creativo de la información).

 

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Edu Trends Augmented and Virtual Reality

Edu Trends Augmented and Virtual Reality | Education in Cyberculture | Scoop.it
Latest report on Augmented Reality and Virtual Reality

Via Dr Peter Carey, Miloš Bajčetić
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The Architecture of Ideal Learning Environments via Edutopia

The Architecture of Ideal Learning Environments via Edutopia | Education in Cyberculture | Scoop.it
By Emelina Minero

Via Tom D'Amico (@TDOttawa) , juandoming
JOSE MANUEL LEAL's curator insight, March 5, 2018 6:04 PM
¿Hasta qué punto afecta en el aprendizaje la arquitectura de los lugares en los que se desarrolla? ¿Una diferente disposición de los elementos puede hacernos pensar diferente, desarrollar nuestra creatividad, etc.? Y lo que es más importante, en caso de ser así, ¿cómo debería ser el diseño de ese lugar de aprendizaje ideal?
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7 Key Findings for Successful Education Technology Integrations | Emerging Education Technology

7 Key Findings for Successful Education Technology Integrations | Emerging Education Technology | Education in Cyberculture | Scoop.it

Project RED conducted a national study of education technology focused on student achievement and financial implications. The coalition of three research organizations surveyed and studied nearly 1,000 schools and uncovered a replicable design for successfully introducing technology into the classroom, improving student performance, and yielding cost benefits. This exciting research endeavor developed 11 “success measures” and 22 independent measures and incorporated these into a survey tool that was central to the project’s effort to identify and prioritize the factors that make some U.S. K-12 technology implementations perform dramatically better than others.


Via Marcel Lebrun
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La integración efectiva del dispositivo móvil en la educación y en el aprendizaje

La integración efectiva del dispositivo móvil en la educación y en el aprendizaje

Via LGA
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7 EdTech trends to watch in 2018

7 EdTech trends to watch in 2018 | Education in Cyberculture | Scoop.it

Whenever we analyze the landscape of higher education technology, we find a range of trends in various stages of development. There are topics with real staying power, such as learning space design (which has factored into our trends list for several years). Others have evolved over time: Virtual reality made our list in 2016, then expanded to include augmented and mixed reality in 2017, and this year makes up part of a broader concept of immersive learning. And while some topics, like video, have been around for ages, new developments are putting them into a different light.

To help make sense of it all, we asked a panel of four IT leaders from institutions across the country for their thoughts. Here's what they told us.


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4 ways universities are driving innovation

4 ways universities are driving innovation | Education in Cyberculture | Scoop.it
As educators, we have a singular responsibility to prepare all students for a rapidly changing job market, and to educate them to be architects of the world in which we live. In today’s economy, when the future of work is changing faster than our old models of education can accommodate, this is no easy task.

Via Nik Peachey, LGA
Nik Peachey's curator insight, January 26, 2018 5:09 AM

Good short read.

Carlos Fosca's curator insight, January 26, 2018 6:18 AM

"A medida que adoptamos esta economía impulsada por la tecnología, las universidades también deben cambiar a un ritmo desconocido para la educación superior. Si bien conservamos nuestra misión central de educar a la próxima generación y cultivar nuevas formas de conocimiento, las universidades también deben abrazar el rol en constante expansión de impulsar la innovación y catalizar el desarrollo económico. Nuestras instituciones deben enfrentar los desafíos de la revolución digital y jugar un papel cada vez más importante en nuestros ecosistemas y economías de innovación en cuatro formas clave: 1. Fomentando el emprendimiento, 2. Fomentando la colaboración con el sector privado, 3. Promoviendo la diversidad y la inclusión, 4. Explorando el vínculo de la tecnología y la sociedad."(World Economic Forum Annual Meeting, 2018)

Kim Flintoff's curator insight, February 1, 2018 6:40 PM
As educators, we have a singular responsibility to prepare all students for a rapidly changing job market, and to educate them to be architects of the world in which we live. In today’s economy, when the future of work is changing faster than our old models of education can accommodate, this is no easy task.
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Comment évaluer les compétences créatives ?

Comment évaluer les compétences créatives ? | Education in Cyberculture | Scoop.it
Lors d’atelier de créativité, chaque participant mobilise et développe des compétences créatives. La difficulté réside dans l’identification de ces compétences et dans leur évaluation.
Via Sandrine Decamps, Jesús Salinas, LGA
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Disposição da Sala de Aula (Classroom Seating Arrangements) - Legendas em Português - YouTube

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¿El blended learning como solución? (18,1)

¿El blended learning como solución? (18,1) | Education in Cyberculture | Scoop.it
El primer número del volumen 21 de la RIED. Revista Iberoamericana de Educación a Distancia correspondiente a enero de 2018, abre precisamente el año en que la RIED, junto a su antecesora, la Revista Iberoamericana de Educación Superior a Distancia cumplen su 30 aniversario. Ambas revistas se configuraron como el órgano de diseminación científica de […]

Via LGA
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4 Things Innovative Schools Have In Common

4 Things Innovative Schools Have In Common | Education in Cyberculture | Scoop.it
4 Things Innovative Schools Have In Common by Steve Wheeler, Associate Professor, Plymouth Institute of Education A recent list of 13 innovative schools is interesting because it is so diverse. Clearly innovation and creativity is not one dimensional. Some of the schools on the list are considered innovative because of the way they use their learning …

Via Miloš Bajčetić
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Reflections of Time And Relative Dimensions in Learning Space

Reflections of Time And Relative Dimensions in Learning Space | Education in Cyberculture | Scoop.it
This blog post is personal short reflection of the work in the Learning Spaces theme at City, University of London over the past three years, where I have been an Educational Technologist. I entered the department which was bigger on the inside than the outside. Many adventures were had.

Via Elizabeth E Charles
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The Future of Education and Skills - 2030 by OECD

The Future of Education and Skills - 2030 by OECD | Education in Cyberculture | Scoop.it
This OECD Learning Framework 2030 offers a vision and some underpinning principles for the future of education systems . It is about orientation, not prescription. The learning framework has been co -created for the OECD Education 2030 project by government representatives and a growing community of partners , including thought leaders, experts, school networks, school leaders, teachers, students and youth groups, parents, universities, local organisations and s o- cial partners . Th is is work in progress and we invite you to join us in develop ing future -ready edu cation for all.

Via Tom D'Amico (@TDOttawa) , Miloš Bajčetić
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Teaching for the Future | OECD READ edition

Teaching for the Future | OECD READ edition | Education in Cyberculture | Scoop.it
Teachers are the most important school-related factor influencing student learning. Teachers can help level the playing field and provide opportunities for success to all their students. They can inspire students to innovate; to think and reflect and to work in collaboration with others. Good teachers can also stimulate and guide students' development so that their achievements go beyond their own expectations. Therefore, how teachers achieve this in the classroom is important to understand. Teaching for the Future: Effective Classroom Practices To Transform Education links research and data on key issues facing teachers today with teachers’ own experiences to overcome challenges and create an effective classroom. This report builds on the discussions and stories shared at the Qudwa Global Teachers’ Forum, organised by the Crown Prince of Abu Dhabi on 7-8 October 2017. It captures the efforts made by teachers, from across the world, to facilitate student learning and transform education to build a fairer, humane and inclusive world. The report provides an in-depth analysis of issues that teachers encounter in their day-to-day professional life, particularly those around equity and reducing personal and social disadvantage, building academic, social and emotional well-being of students through parental engagement and integrating information and communication technology in classrooms.

Via Gust MEES, Miloš Bajčetić
Oskar Almazan's curator insight, March 26, 2018 9:09 AM
Teachers are the most important school-related factor influencing student learning. Teachers can help level the playing field and provide opportunities for success to all their students. They can inspire students to innovate; to think and reflect and to work in collaboration with others.
Félix Santamaria's curator insight, March 27, 2018 11:19 AM
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Geemik Maria Açucena Da Silva's curator insight, April 7, 2018 8:23 AM
"Teachers are the most important school-related factor influencing student learning. Teachers can help level the playing field and provide opportunities for success to all their students. They can inspire students to innovate; to think and reflect and to work in collaboration with others."
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RIED: Motivación e innovación: Aceptación de tecnologías móviles en los maestros en formación

RIED: Motivación e innovación: Aceptación de tecnologías móviles en los maestros en formación | Education in Cyberculture | Scoop.it
Motivación e innovación: Aceptación de tecnologías móviles en los maestros en formación José Carlos Sánchez-Prieto, Susan

Via LGA
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La revolución del blended learning

La revolución del blended learning | Education in Cyberculture | Scoop.it

  Por Rosa García-Ruiz*, Ignacio Aguaded** y Antonio Bartolomé-Pina***  En estos últimos años, de profundos avances tecnológicos y de la universalización de los dispositivos, constatar … Sigue leyendo →


Via LGA
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Cadre européen des compétences numériques des enseignants. Novembre 2017 - European Framework-DigCompEdu pour une #formation renouvelée

Cadre européen des compétences numériques des enseignants. Novembre 2017 - European Framework-DigCompEdu pour une #formation renouvelée | Education in Cyberculture | Scoop.it
Face à l'arrivée du numérique, les enseignants ont besoin de développer de nouvelles compétences. Au niveau international et national, plusieurs cadres, des outils d'auto-évaluation et programmes de formation ont été développés pour décrire les facettes des compétences des enseignants avec des aides  pour évaluer leurs compétences, identifier leurs besoins de formation et offrir une formation ciblée. Analysant et regroupant ces instruments, ce rapport présente un cadre européen commun pour la compétence numérique des éducateurs (DigCompEdu). DigCompEdu est un cadre de référence scientifiquement mis en place et qui  qui aide à orienter les politiques et peut être directement adapté à la mise en œuvre d'outils et de programmes de formation régionaux et nationaux. Le cadre "DigCompEdu" européen  s'adresse aux enseignants à tous les niveaux de l'éducation, de la petite enfance à l'éducation supérieure et à l'éducation des adultes, y compris la formation générale et professionnelle.
 

Via Michèle Drechsler, Marcel Lebrun
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10 Innovative Learning Strategies For Modern Pedagogy -

10 Innovative Learning Strategies For Modern Pedagogy - | Education in Cyberculture | Scoop.it
    10 Innovative Learning Strategies For Modern Pedagogy by TeachThought Staff This is an excerpt from a report, produced in collaboration with SRI International, that proposes ten innovations that are already in currency but have not yet had a profound influence on education. You can read the full report, with in-depth explanations and examples …

Via Marta Torán
Marta Torán's curator insight, February 6, 2018 2:52 PM

Estrategias docentes en la pedagogía moderna.

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Aprendizaje basado en proyectos paso a paso en 3 videos - Inevery Crea

Aprendizaje basado en proyectos paso a paso en 3 videos - Inevery Crea | Education in Cyberculture | Scoop.it
Los siguientes videos forman parte del curso Aprendizaje Basado en Proyectos del Centro Regional de Formación del Profesorado Castilla-La Mancha, e

Via César Layana, Javier Sánchez Bolado
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Artificial Intelligence: Implications for the Future of Education

Artificial Intelligence: Implications for the Future of Education | Education in Cyberculture | Scoop.it
Artificial intelligence is infiltrating conversations and not just in reference to popular culture. Rachelle Dene Poth talks about AI and how education can benefit from it.
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Design Thinking, transformación y renovación - OjúLearning

Design Thinking, transformación y renovación - OjúLearning | Education in Cyberculture | Scoop.it
Porque no conocían otra cosa, no concebían otra cosa. ¡Ya sabes…! Salir de la zona de confort y hacer tambalear los paradigmas de siempre. Como decía De Bono acerca de la creatividad: “romper con los patrones establecidos para mirar las cosas de otra forma”. Ahora fíjate en esta nueva apuesta de Nintendo… No sabemos qué …

Via Marta Torán
Marta Torán's curator insight, January 18, 2018 3:53 PM

Daniel Porras  nos acerca al pensamiento de diseño en este artículo.

 

Salir de la zona de confort, conseguir un resultado diferente…

 

Las diferencias entre el pensamiento tradicional y el “Design Thinking”. Cómo se trabaja. Cuál es su aplicación en educación.

 

En la vida y en el aula. Muy bueno.

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Flexible Classrooms: Providing the Learning Environment That Kids Need - YouTube

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Estudo mostra que Brasil tem pouca conectividade nas escolas

Estudo mostra que Brasil tem pouca conectividade nas escolas | Education in Cyberculture | Scoop.it
Um estudo organizado pelo Iede (Interdisciplinaridade e Evidências no Debate Educacional), com base em dados do Programa Internacional de Avaliação de Alunos (Pisa) de 2015, mostra que o Brasil tem a segunda pior conectividade nas escolas entre os países que participaram do levantamento.

Via Inovação Educacional
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The 14 most innovative schools in the world

The 14 most innovative schools in the world | Education in Cyberculture | Scoop.it
Across the globe, schools are rejecting the traditional model for education to better prepare kids for the future.

Via Miloš Bajčetić
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