Educational Technology News
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Educational Technology News
The latest news related to the meaningful and effective implementation of educational technology and e-learning in K-12, higher education, corporate and government sectors.
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How Games Can Hook Students With Short Attention Spans

How Games Can Hook Students With Short Attention Spans | Educational Technology News | Scoop.it

"Modern human beings have a shorter attention span than goldfish: ours is, on average, below eight seconds while the little fish can focus for nine seconds. These decreasing attention levels are driven by people’s constant use of technology."

Hannah Johnston's curator insight, May 29, 2017 7:44 PM
Due to the increased use of technology, modern humans are experiencing shorter attention spans. This statement applies to students in school as well. Long and boring lessons would have little impact on a student, therefore a teacher should transform their pedagogy in order to engage students. 

Teachers should implement game aspects to their teaching, such as creating leader boards, levels and badges. By transforming activities to incorporate these game-like aspects, students would be engaged in their learning.  
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From World of Warcraft to Saving the World: Educational Game Teaches Ecology, Problem Solving on Alien Planet

From World of Warcraft to Saving the World: Educational Game Teaches Ecology, Problem Solving on Alien Planet | Educational Technology News | Scoop.it
We spoke to Immersed Games founder and CEO Lindsey Tropf about Tyto Online, an educational game that teaches Earth-saving ecology on an alien planet.
Ronan O'Connor's curator insight, May 4, 2017 3:15 PM
What's your take on gameification? 
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3 ways to make classrooms more interactive

3 ways to make classrooms more interactive | Educational Technology News | Scoop.it
To connect with today's interactive learner, look to these innovative strategies.
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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code | Educational Technology News | Scoop.it

"It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom."

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Brain-training apps just make you better at playing games

Brain-training apps just make you better at playing games | Educational Technology News | Scoop.it

"In this age of tablets and mobile devices, it’s unfortunate that something so readily available cannot help us exercise our minds in ways that may benefit us beyond the screen."

EDTECH@UTRGV's insight:

I've often wondered if the skills acquired through gaining transferred into other essential learning or workplace skills.

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How gamification is driving learning space design

How gamification is driving learning space design | Educational Technology News | Scoop.it
With the advent of gamification as a legitimate tool for engagement, campuses are re-imagining how learning spaces reflect new instructional approaches.
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