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"New attitudes toward the metaverse and artificial intelligence are changing how we conceptualize and engage with learning spaces ..."
Via Leona Ungerer
The learning industry has come a long way from the PC internet boom that gave rise to eLearning in the late 1990s. The second wave of mobile computing and social media ushered in microlearning through shorter, video-based learning on demand. Industry watchers are now suggesting that the third era of computing is upon us. Flat static pages on the PC and phone will be replaced by a metaverse of digital 3D spaces, where we interact as lifelike avatars. The metaverse is an embodied internet where you’re never alone. Unlike a Zoom call that is scheduled and disappears when you’re done, the metaverse is “always on” and affords social interactions with peers. This transition has profound implications for capability-building and learning.
Via Canadian Vocational Association / Association canadienne de la formation professionnelle, juandoming
"An Introduction to Learning in the Metaverse offers practical strategies for educators to integrate the different tools that fall under the term Extended Reality, or XR, into learning experiences ..."
Via Leona Ungerer
"The developer of the world’s first augmented reality (AR) platform to truly take off, Pokemon Go, has partnered with museums and other institutions for ..."
Via Leona Ungerer
Si los aprendices somos capaces de controlar el espacio y el tiempo en todos aquellos actos en los que intervengamos: educativos, sociales,… conseguiremos “un status” de “maker” que nos permitirá…
Via juandoming
"If you’re worried the metaverse will be all fun and games, fear not: Microsoft is taking its own stab at the idea, and it will have PowerPoint and Excel ..."
Via Leona Ungerer
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In the metaverse, students and educators may be physically situated far from each other, but they will be together, and accountable, within the same virtual space. Distance learning in the metaverse will feel tangible again – and if a lesson involves observing or handling an object, students will be able to do that synchronously, instead of passing it around the classroom. Students in the metaverse will truly be able to learn by doing, making lessons more relatable and memorable. The time and money spent traveling to and from field trips can be greatly reduced. These metaverse experiences will make learning more efficient and engaging, and also more efficient. They’ll open the door to even more group collaboration and deeper exploration of the broader world than the physical classroom can be able to provide.
Via Canadian Vocational Association / Association canadienne de la formation professionnelle, juandoming
The metaverse has been recognized as one of the technologies with the greatest potential today. However, the use of the metaverse for educational purposes is seldom discussed. Most educators might be unaware of the features of the metaverse, not to mention the potential applications of this emerging technology. In this position paper, we aim to provide a clear definition of the metaverse. Potential applications and research issues of the metaverse in educational settings are also presented. Moreover, the roles of AI in the metaverse as well as metaverse-based education are discussed. It is expected that, via this paper, researchers from the fields of both computer science and educational technology would have a clear picture of what the metaverse is and how it can be used for educational purposes. More importantly, it is expected that more studies related to metaverse-based education can be reported in the near future.
Via Canadian Vocational Association / Association canadienne de la formation professionnelle, juandoming
Over the past few years, plenty of us have become accustomed to remote or hybrid work. The shift led to monumental changes in the way we connect in our roles and with our team. But even with the experience we’ve gained, companies are still struggling with how to engage workers in a virtual workspace.
Via Edumorfosis, juandoming, Oskar Almazan
While social media and gaming giants are investing heavily in the space, educators are using the metaverse for virtual field trips, STEM classes and physical education.
Via Oskar Almazan
Juan Domingo Farnós Estamos en un proceso evidente de realidad mixta, tanto en el mundo del aprendizaje, el trabajo, como en el día a día y eso va para el desarrollo social, económico, educativo:... Como vemos la sociedad y por tanto sus disciplinas van emprendiendo caminos y procesos "híbridos" que van "mutando" y evolucionando hacia…
Via juandoming
Facebook recently announced a seismic development in how it views the ways we connect and socialise online, with its new corporate name evolving to ‘Meta’. This is significant because of what Meta represents – Facebook’s ambition to provide people with access to the metaverse. The company has identified the shift from traditional timelines and grids to new, richer 3D worlds. Facebook – that is, the social networking app as we know it – will continue to exist as part of the Meta ecosystem, bringing all the company’s apps and technologies under one brand. But the new name reflects bigger ambitions. Andrew ‘Boz’ Bosworth, the soon-to-be CTO of Meta, hosted an IG AMA with a few tidbits. He explained that you will not need expensive VR gear to participate in Meta. It’s a centralised platform which most people will experience with their phones (or lower fidelity devices), just like you can with Roblox and Fortnite.
Via Oskar Almazan
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