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Rescooped by Ricard Lloria from Arquitecturas digitales del aprendizaje para una educación 4.0
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Esports Part 1: What are Esports?

Esports Part 1: What are Esports? | Help and Support everybody around the world | Scoop.it

This is part 1 of a 4 part series on Esports. 

Most people recognize the names Cristiano Ronaldo, Lionel Messi, and Tom Brady, figures often seen as the faces of their respective sports. Names like Lee “Faker” Sang-Hyeok, Luka “Perkz” Perković, and Kim “Doinb” Tae-sang may not have quite the same recognition yet, but these athletes are also becoming global superstars.


Via Oskar Almazan
Oskar Almazan's curator insight, November 9, 2021 9:35 PM
Simply put, esports are video games that are played in a highly organized competitive environment. These games can range from popular, team-oriented multiplayer online battle arenas (MOBAs), to single player first person shooters, to survival battle royales, to virtual reconstructions of physical sports.
Rescooped by Ricard Lloria from Arquitecturas digitales del aprendizaje para una educación 4.0
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How to Use Gameplay to Enhance Classroom Learning

How to Use Gameplay to Enhance Classroom Learning | Help and Support everybody around the world | Scoop.it
Research shows that using games in teaching can help increase student participation, foster social and emotional learning, and motivate students to take risks.

Via Oskar Almazan
Oskar Almazan's curator insight, April 9, 2021 10:10 PM
The important part of using games in the classroom is trying not to gamify everything and to start small, using games with rules that students understand, says Cameron-Jarvis. The mix of games also matters, adds Farber, who says teachers should aim for variety. If you do let kids play games in class, he says, “think about the emotions those games evoke besides strategy and procedure."
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Using Educational games in Classroom: Guidelines for useful learning outcomes

Using Educational games in Classroom: Guidelines for useful learning outcomes | Help and Support everybody around the world | Scoop.it
This handbook is intended for teachers interested in using video games in their lessons. It provides the necessary information to understand their educational benefits and learn how to use them as educational and motivational resources. After reading the handbook, you should be able to make informed decisions on the choice and use of video games in the classroom and obtain all the benefits digital games can offer. This handbook is a practical guide aimed at providing you with theoretical and practical information. It is not only an introduction to the educational use of video games, but also provides references to useful resources such as articles, websites, and books, where you can find additional information.

Via Oskar Almazan
Oskar Almazan's curator insight, August 15, 2021 4:30 PM
This handbook aims to provide practical information for people who are considering using video games as a class resource to teach, motivate and engage pupils. This includes:
(1) understanding the benefits of using games for teaching,
(2) knowing how games are used inside and outside the classroom to support teaching and learning, and
(3) understanding the theoretical basis for integrating games in teaching practices.
Rescooped by Ricard Lloria from Organización y Futuro
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Why games are good for learning?

Why games are good for learning? | Help and Support everybody around the world | Scoop.it

Via Beth Dichter, Elke Höfler, Kathrin Jäger, frauheinze, María Dolores Díaz Noguera
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.