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Curated by Ricard Lloria
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Rescooped by Ricard Lloria from Arquitecturas digitales del aprendizaje para una educación 4.0
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70 Mecánicas de juegos de mesa infantiles y familiares

70 Mecánicas de juegos de mesa infantiles y familiares | Help and Support everybody around the world | Scoop.it
Analizamos las mecánicas de juegos de mesa infantiles y familiares más frecuentes para facilitar su conocimiento y uso en Aprendizaje Basado en Juegos (ABJ)

Via Oskar Almazan
Oskar Almazan's curator insight, December 20, 2021 1:12 PM
Este listado está totalmente basado en la lista de la BoardGameGeek (BGG), la más amplia base de datos no oficial de juegos de mesa que existe. Lo hemos traducido, aclarado, reducido y ampliado donde hemos considerado, pero hemos intentado mantener las definiciones para que exista un consenso al respecto.https://boardgamegeek.com/browse/boardgamemechanic

Rescooped by Ricard Lloria from Arquitecturas digitales del aprendizaje para una educación 4.0
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Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning. Richard N. Landers

Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning. Richard N. Landers | Help and Support everybody around the world | Scoop.it
e-learning, elearning, educación, blockchain, artificial intelligence, Smart City, Machine Learning, digital, redes sociales, edtech, socialmedia, AI

Via Oskar Almazan
Oskar Almazan's curator insight, April 18, 2021 10:45 AM
This article provides several key contributions to the nascent gamification research literature. First, it explores the relationship between gamification and serious games in an effort to consolidate both literatures. Both examine the same game elements and their influence on learning. Both are intended to ultimately affect the same criteria: learning and related outcomes. However, they differ in that serious games are typically designed to fulfill the role of instructor by actually providing instructional content to learners, whereas gamification is designed to augment or support pre-existing instructional content.