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11 Ways to Make Learning Easier | Social Learning | #ModernLEARNing #SocialMedia #PLN #PKM

11 Ways to Make Learning Easier | Social Learning | #ModernLEARNing #SocialMedia #PLN #PKM | Help and Support everybody around the world | Scoop.it

El aprendizaje no tiene que ser una experiencia "solitaria".


El psicólogo ruso Lev Vygotsky sugirió que el conocimiento se construye a través de nuestras interacciones con los demás.
Los MOOC (Massive Open Online Learning) aprovechan nuestras necesidades sociales inherentes reuniendo a las personas para que aprendan el mismo material en un grupo virtual. Los estudiantes pueden expresar lo que están sintiendo y experimentando con los demás en un espacio compartido, haciendo que el viaje de aprendizaje sea más agradable y menos desalentador.

 

A medida que las personas ganen confianza, a menudo disfrutarán de una competencia amistosa con sus compañeros aprendices para forzarse a sí mismos a competir en ejercicios y tareas. El reconocimiento es parte de nuestra necesidad de desarrollar la autoestima, y ​​algunos cursos incorporan la gamificación para recompensar los logros de los estudiantes y la ayuda comunitaria.

 

Conozca más / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Social+Learning

 


Via Gust MEES, María Dolores Díaz Noguera
Gust MEES's curator insight, February 12, 2018 6:33 PM
Learning doesn't have to be a "loner" experience.


Russian psychologist Lev Vygotsky suggested that knowledge is constructed through our interactions with others.
MOOCs (Massive Open Online Learning) leverage our inherent social needs by bringing people together to learn the same material in a virtual group. Students can express what they're feeling and experiencing with others in a shared space, making the learning journey more enjoyable and less daunting.

 

As people gain confidence, they often enjoy friendly competition with fellow learners to push themselves to compete exercises and assignments. Recognition is part of our need for building self-esteem—and some courses have gamification built in to reward student accomplishments and community helpfulness.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Social+Learning

 

Doug Reid's curator insight, February 13, 2018 1:23 AM

This is an interesting intro to social constructionism as it applies to eLearning.  I hope the MOOCs do what they suggest and are not just an attempt to throw jargon out there.

Koen Mattheeuws's curator insight, February 15, 2018 6:02 AM
Laat je niet overdonderen door het feit dat het er elf zijn. Van zodra je er enkele uitkiest en toepast kun je (leer)winst boeken. 
Rescooped by Ricard Lloria from 21st Century Learning and Teaching
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22 Effective Ways To Use Twitter In The Classroom

22 Effective Ways To Use Twitter In The Classroom | Help and Support everybody around the world | Scoop.it
You can actually use Twitter in the classroom with Bloom's Taxonomy thanks to this awesome table that details nearly two dozen different ways to integrate the pair!

Via Gust MEES
Pablo Prada's curator insight, July 4, 2013 12:54 AM

22 maneras efectivas de aprovechar  Twitter en el Salón de clases.

Ness Crouch's curator insight, July 4, 2013 5:54 PM

Twitter and Bloom's! I'm very very happy right now.

Elena Borge's curator insight, July 15, 2013 12:58 PM

Try to use Twitter in class #motivation #newways #challenge

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Scrum (software development) - Wikipedia

Scrum (software development) - Wikipedia

Scrum is an iterative and incremental agile software development framework for managing product development. It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal", challenges assumptions of the "traditional, sequential approach" to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

Scrum is an iterative and incremental agile software development framework for managing product development.[1][2] It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal",[3] challenges assumptions of the "traditional, sequential approach"[3] to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

A key principle of Scrum is its recognition that during product development, the customers can change their minds about what they want and need (often called requirements volatility[4]), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. As such, Scrum adopts an evidence-based empirical approach—accepting that the problem cannot be fully understood or defined, focusing instead on maximizing the team's ability to deliver quickly, to respond to emerging requirements and to adapt to evolving technologies and changes in market conditions.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/wordpress-annotum-for-education-science-journal-publishing

 

 


Via Gust MEES, Mark E. Deschaine, PhD
Gust MEES's curator insight, April 24, 2017 4:17 PM
Scrum is an iterative and incremental agile software development framework for managing product development.[1][2] It defines "a flexible, holistic product development strategy where a development team works as a unit to reach a common goal",[3] challenges assumptions of the "traditional, sequential approach"[3] to product development, and enables teams to self-organize by encouraging physical co-location or close online collaboration of all team members, as well as daily face-to-face communication among all team members and disciplines involved.

A key principle of Scrum is its recognition that during product development, the customers can change their minds about what they want and need (often called requirements volatility[4]), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. As such, Scrum adopts an evidence-based empirical approach—accepting that the problem cannot be fully understood or defined, focusing instead on maximizing the team's ability to deliver quickly, to respond to emerging requirements and to adapt to evolving technologies and changes in market conditions.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/wordpress-annotum-for-education-science-journal-publishing

 

Suzy Romanelli's curator insight, April 27, 2017 6:11 PM
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Social media for teachers [Infographic]

Social media for teachers [Infographic] | Help and Support everybody around the world | Scoop.it

Via Gust MEES, Brian Yanish - MarketingHits.com
Ness Crouch's curator insight, February 6, 2013 1:39 AM

Very interesting summary of social media in schools. What sort of tools does your school utilise?

Gaurav Pandey's curator insight, February 11, 2013 4:35 AM

Great infographic. 

Robert Blair's curator insight, February 14, 2013 2:02 AM

I think that this is such a great visual for my generation. It is so representative of how we rely, and use technology to demonstrate common core values in the classroom. This is great but it also could be our achilles heel, we need to apeal to all types of learners and visual is just one, there are so many more type that must be catered to so that we can be affective.