For Today’s Kids, Playing Nintendo in the Classroom Isn’t Just a Dream | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it
All those ‘90s kids who used to try sneaking their Game Boys into class and playing discreetly under their desks—to no avail, of course—may soon be feeling like they were born in the wrong decade.

The gaming devices aren’t being treated as contraband anymore, at least not in the 100 K-12 schools that have welcomed Nintendo products into their classrooms this year to help students develop collaboration, creativity, critical thinking and problem-solving skills.

The classroom program, which began in fall 2018 and runs through the spring, pairs Nintendo technology with a curriculum designed by the Institute of Play to create a STEM-focused, hands-on learning experience that combines digital and physical elements.