Leveraging the Lore of 'Dungeons and Dragons' to Motivate Students to Read and Write   | MindShift | KQED News | iPads, MakerEd and More  in Education | Scoop.it
ome parents and teachers despair as they witness the erosion of sustained reading, particularly fiction, with today’s screen-obsessed youth. Whether this genuinely heralds an intellectual Armageddon, or merely marks a benign transition into a new phase of the life of the mind, remains to be seen. Whatever the future holds, those who wage a pitched battle under the standard of literacy may find a valuable ally in an old nemesis.

“Dungeons & Dragons is a gateway drug to reading,” said York University professor Ian Slater, who runs Dungeons & Dragons campaigns for schools and events. “Children who do not read regularly or read for pleasure will start reading the gaming books almost as soon as they sit down, and they carry that outside of the game.”

Worldbuilding is no small task, and there are literally thousands of physical and online pages dedicated to the nuances and minutia of bringing the encyclopedic Dungeons & Dragons universe to life. Once kids are bitten by the bug, they spend hours pouring over the reference guides, web pages and forums, and some even turn to fantasy novels. They often don’t realize that an unintended consequence of their game play is that they become better readers and writers. This, however, has not been lost on many parents and educators.