iPads, MakerEd and More in Education
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iPads, MakerEd and More  in Education
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The Case for More Recess - John Spencer - @spencerideas

The Case for More Recess - John Spencer - @spencerideas | iPads, MakerEd and More  in Education | Scoop.it
We tend to view recess as a break from learning. However, free play is actually a vital part of the learning process. Play boosts divergent thinking, flexible thinking, and creativity. It helps students learn critical social-emotional skills. Unfortunately, in many schools, students are losing recess in an effort to move “back to basics.” However, this well-intentioned trend is short-sighted and misses the critical role of play in student learning.
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Rescooped by John Evans from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Math. Science. Recess. Minecraft? Twitch club brings gaming to school via LA Times

Math. Science. Recess. Minecraft? Twitch club brings gaming to school via LA Times | iPads, MakerEd and More  in Education | Scoop.it
Brayden Foxhoven and his Viewpoint School classmates are getting an education in Twitch, the app that lets anyone stream their gameplay for the world to watch.

Via Tom D'Amico (@TDOttawa)
Jesse Carima's curator insight, October 15, 2018 10:46 AM
This is pure, wholesome, internet gold. Or a low-key meme. I haven't decided yet, really.

The thought of Twitch and mixing games with school repulses My mother. I'm 24, in college, and still get yelled at for gaming too much. Meanwhile, there's a school that green-lit a club for 7th graders to play Minecraft on Twitch. I'll touch on two topics here.

Firstly, the article highlights something that is arguably important in the current generation of kids in school. That's technology. Allowing kids to become tech savvy is important considering it's the direction society has been going in since the very first technological breakthroughs. It's always advancing, so why not advance the minds of the young? Twitch isn't exactly an entry to engineering or IT by any means, but it's a way for children to familiarize themselves with a sense of digital community. Hey that's what i do, is it not? Seeing these kids start so early with the good graces of their educational superiors is a great sight to see. It allows them to flex a hobby to the masses while simultaneously learning how to manage a social media outlet AND create content. By the time these kids hit college they'll have wonderfully developed personalities, as well as developed skills in basic video production, audio, computer troubleshooting, and maybe even a bit of graphic and web design. Skills relevant to modern markets.

Secondly, and less importantly, is this highlights a generation gap. I said earlier that I'm 24, in college and still get yelled at by my mom. That's because she's old school. Everything is books and studying and eliminating distractions. My generation and those that come after have found ways to integrate distractions. Kids that doodle do art. Gamers can stream. Folks that like to mess around with computer code can now literally take classes for that. Even playing dress up has become an industry in the form of Cosplay. This part is less about the article and the content of the article, and more about how the article reflects where younger generations can expand their minds. It's not just school anymore. Hobbies are becoming lucrative. And the fact that kids can start as early as 7th grade makes all the difference in the world.