iPads, MakerEd and More in Education
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Google Launches First-Ever Game Based on Google Search Trends

Google Launches First-Ever Game Based on Google Search Trends | iPads, MakerEd and More  in Education | Scoop.it
How much do you know about this year’s top search trends?

Test your knowledge of Google Search in 2018 by taking the new ‘Game of the Year’ quiz.

Every year Google releases a roundup of top search trends, but this is the first time the company has developed a game based on search data.

The way it works is simple:

Answer a series of questions about this year’s trending searches
Collect points for correct answers
Unlock harder questions by progressing through the game
A special bonus round at the end ups the difficulty even more
After three wrong answers, it’s game over
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NMC/CoSN Horizon Report > 2017 K-12 Edition

NMC/CoSN Horizon Report > 2017 K-12 Edition | iPads, MakerEd and More  in Education | Scoop.it
The NMC/CoSN Horizon Report > 2017 K-12 Edition is a collaborative effort between the New Media Consortium and the Consortium for School Networking (CoSN) and made possible by mindSpark Learning (formerly known as Share Fair Nation).

The preview provides summaries of the trends, challenges, and important developments in educational technology which were ranked most highly by the 2017 expert panel and will be featured in the official NMC/CoSN Horizon Report > 2017 K-12 Edition set to be released in August, 2017. View the Panel of Expert’s work and discussions in the 2017 Horizon.k12 Workspace.
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CoSN unveils top edtech challenges, tools for 2019 by Ryan Johnston

CoSN unveils top edtech challenges, tools for 2019 by Ryan Johnston | iPads, MakerEd and More  in Education | Scoop.it

"Survey results published Tuesday reveal that ongoing professional development and keeping up with the “future of work” are the top challenges K-12 technology educators will face in 2019.

 

The survey, part of the Consortium for School Networking’s “Driving K-12 Innovation” initiative, asked nearly 100 teachers, administrators and and stakeholders to comment on three aspects of their K-12 classroom experience related to technology: the “hurdles,” the “accelerators” and the “enablers.”

 

“By highlighting the key challenges and opportunities — with an eye toward future implications — our findings should encourage meaningful discussions on the actions needed to enhance teaching and learning environments,” Irene Spero, chief external relations officer for CoSN, said in a statement."


Via Tom D'Amico (@TDOttawa)
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