iPads, MakerEd and More in Education
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Educational Technology Guy: How VR and AR Will Change How Art is Experienced - Educational Technology Guy

Educational Technology Guy: How VR and AR Will Change How Art is Experienced - Educational Technology Guy | iPads, MakerEd and More  in Education | Scoop.it
Virtual and augmented reality have become a trend more recently due to advances in artificial intelligence. They’ve grown to be more commonly utilized tools for interpretation of ideas in a variety of fields. VR is an immersive technology experience. Though it was commonly used in the gaming industry, it’s now being applied to a variety of fields. For example, companies can make use of simulated interviews and best choose candidates for the job when recruiting and training. AR on the other hand, supplements and enhances reality that already exists. Social media filters are a good example of this. Another example, the furniture company IKEA recently used this immersive technology to help shoppers envision how furniture would look inside their home.
Mayra Singleterry's curator insight, June 12, 2022 1:16 PM
Virtual Reality has become more prevalent in recent years and will only continue to grow. Young learners have grown accustomed to VR technology in today's video games. VR allows them to experience Augmented Reality and connect with people worldwide. Their preference for VR will expand in many fields as they become the developers and designers of the future. In visual arts, we already see VR used in museums and exhibits. This form of technology transforms the viewer's experience and takes them abroad.
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How AR and VR Can Make Students Laugh and Cry Out Loud—and Embed Them in Their Learning | EdSurge News

How AR and VR Can Make Students Laugh and Cry Out Loud—and Embed Them in Their Learning | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it
How do you captivate a classroom full of digital-since-birth students? According to one Tennessee college professor, you do it by creating immersive learning experiences.
Kim Flintoff's curator insight, September 3, 2018 7:29 PM
How do you captivate a classroom full of digital-since-birth students? According to one Tennessee college professor, you do it by creating immersive learning experiences.
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The Periodic Table of iOS Apps for AR and VR - ThingLink

The Periodic Table of iOS Apps for AR and VR - ThingLink | iPads, MakerEd and More  in Education | Scoop.it
TOUCH this image to discover its story. Image tagging powered by ThingLink
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Can an AR and VR Pilot Program From Google Prepare Kids for Future Careers? | EdSurge News

Can an AR and VR Pilot Program From Google Prepare Kids for Future Careers? | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it

"Virtual reality has been the driving force behind Google’s Expeditions app since it launched three years ago. And recently it’s added another layer of “reality” to the virtual field trip tool—AR, or augmented reality to be precise, which take the form of features such as narration, annotations, and a new “solo mode,” going on virtual trips without a guide.

This past school year Google says over one million students have used the AR tools as part of the company’s Expeditions Pioneer Program. In New York City, 99 different schools experimented with the program for the first time, giving students an up-close look at everything from famous world landmarks to the human body."

Billy Brick's curator insight, July 16, 2018 4:22 AM
Interesting new developments 
 
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4 Augmented and Virtual Reality Projects That Point to the Future of Education | EdSurge News

4 Augmented and Virtual Reality Projects That Point to the Future of Education | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it
Education has been a recurring theme throughout the many programs of the NYC Media Lab, a public-private partnership where I serve as an Executive Director. How will virtual and augmented reality change the classroom? How can teachers use immersive media to educate citizens and keep our communities vibrant? In what ways can enterprises leverage innovation to better train employees and streamline workflows?

These are just a few of the top-of-mind questions that NYC Media Lab’s consortium is thinking about as we enter the next wave of media transformation.
Ricardo Mendoza's curator insight, September 18, 2021 6:17 PM
Today students are more connected than ever in technological tools. Virtual technological tools will help facilitate and improve the students engagement in the classroom. It will be like the 3D in education, as students will be able to see what they are learning in a live way. 
love story's curator insight, October 8, 2021 7:16 AM

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Elaine Weseman's curator insight, September 17, 2023 3:29 PM
Ever feel as if you are just keeping your head slightly above water when it comes to technical innovations in the classroom? You are not alone. Virtual and augmented reality technologies are exciting new tools that will increase student engagement and retention. If you are grappling to keep up, it shows you are learning. And, so are your students. In more and more classrooms, teachers and students are using technology to enhance learning, enabling students to use AR to illustrate their understanding of content, solve real-world situations like training for specific careers, and create immersive AR experiences illustrating skills in the workplace. As technologies evolve, teachers and professionals need to continue adapting to new tools and approaches to reap their benefits. So embrace that sinking feeling, for one day you will swim freely with the tide.   
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How AR and VR Can Inspire Innovation—and Boost College and Career Readiness | EdSurge News

How AR and VR Can Inspire Innovation—and Boost College and Career Readiness | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it
As the superintendent for Michigan’s second largest school district—with approximately 27,000 students—Johns is intent on finding innovative ways to give students the skills and resources they need to thrive at each stage of their education and to participate fully in a global economy.

Johns spoke with EdSurge about using augmented and virtual reality to help students become college and career ready, measuring the impact of new technologies, and the importance of professional development.
Adriana Garza-Romance's curator insight, May 18, 11:39 PM
An article discusses how augmented reality (AR) and virtual reality (VR) can inspire innovation and enhance college and career readiness. It explains that investing in these technologies helps students think more independently and prepares them for future challenges. 
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3 Free Virtual and Augmented Reality Apps for the Classroom

3 Free Virtual and Augmented Reality Apps for the Classroom | iPads, MakerEd and More  in Education | Scoop.it

Virtual reality (VR) and augmented reality (AR) have never been more accessible for teachers and students. Of course, the technology isn’t perfect yet, and the content offerings can be hit or miss. But, considering how many students carry smartphones, and with cardboard-style VR viewers starting at about $15, it’s easier than ever to give kids immersive VR and AR experiences in class.


Via paul rayner
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Augmented And Virtual Reality: An Incredible List Of Over 900 Google Expeditions! - TeachThought

Augmented And Virtual Reality: An Incredible List Of Over 900 Google Expeditions! - TeachThought | iPads, MakerEd and More  in Education | Scoop.it
In Why Virtual Reality Is So Important For Education, Terry Heick explained the context for Augmented and Virtual Reality in the classroom.


Virtual reality is a kind of digital reality–a way of using technology to create environments designed for expressly human interaction. This is, of course, different than our physical environment. We are human beings, and human beings are simply one organism functioning interdependently with literally countless other living things. The world isn’t designed expressly for us, which is a matter of theological and metaphysical contemplation really. But for context here, it makes sense because it underscores one of the underpinning draws of virtual reality: Through the use of digital technology, virtual realities can be designed precisely for human interaction for very specific reasons to create experiences not otherwise possible.
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Everything You Need to Know to Get Started With AR/VR in the Classroom | EdSurge News

Everything You Need to Know to Get Started With AR/VR in the Classroom | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it
Getting started with augmented and virtual reality may seem overwhelming, but with the right approach, successful implementation is achievable—and can actually be a lot of fun to learn. As we head back to school, a solid plan will help turn frustrating experiences into mind-blowing creative lessons.

But first, an introduction to the world of AR/VR, which can sometimes get confusing.
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Report Explores Potential of Wearables, AR and VR in Education - The Journal

Report Explores Potential of Wearables, AR and VR in Education - The Journal | iPads, MakerEd and More  in Education | Scoop.it
A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Take one example shared in the report of a fourth-grader: She's wearing a Hello Kitty "smart sleeve" and toting her tablet in a matching knapsack as she heads into the homework center after school and begins to tackle a writing assignment. After 10 minutes of staring at a blank screen and experiencing a rising heart rate, her wearable triggers a "nudge" from an app that reminds her that it's OK to ask for help. She clicks on an icon and receives a holographic image of her coach in a corner of her device, calmly and clearly offering her immediate help.
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Can an AR and VR Pilot Program From Google Prepare Kids for Future Careers? | EdSurge News

Can an AR and VR Pilot Program From Google Prepare Kids for Future Careers? | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it

"Virtual reality has been the driving force behind Google’s Expeditions app since it launched three years ago. And recently it’s added another layer of “reality” to the virtual field trip tool—AR, or augmented reality to be precise, which take the form of features such as narration, annotations, and a new “solo mode,” going on virtual trips without a guide.

This past school year Google says over one million students have used the AR tools as part of the company’s Expeditions Pioneer Program. In New York City, 99 different schools experimented with the program for the first time, giving students an up-close look at everything from famous world landmarks to the human body."

Billy Brick's curator insight, July 16, 2018 4:22 AM
Interesting new developments 
 
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Augmented Reality/Virtual Reality Theory - VirtualiTeach

Augmented Reality/Virtual Reality Theory - VirtualiTeach | iPads, MakerEd and More  in Education | Scoop.it
In March 2017 I published my model for VR in Education, detailing the various depths of VR and how they can be harnessed in classrooms. The model has been incredibly well received and has been shared at conferences and institutions around the world. I would like to thank everyone who has shared it as well as all those who have given me feedback on it. Below the image, you will find a more in depth analysis of the theory behind the model.
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A Periodic Table of AR and VR Apps - Free Tech 4 Teachers @rmbyrne 

A Periodic Table of AR and VR Apps - Free Tech 4 Teachers @rmbyrne  | iPads, MakerEd and More  in Education | Scoop.it
At the start of the BETT Show Mark Anderson and Steve Bambury announced the release of their new Periodic Table of iOS Apps for AR and VR. The table is an interactive Thinglink image that links to AR and VR apps. The apps can be used to address topics in STEM, creativity, geography, storytelling, art, teaching, science, and history. Some of the apps in the table are free while others are paid. And it should be noted that Mark and Steve work in the UK so the links point to the UK version of the app store.
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