iPads, MakerEd and More in Education
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Report Explores Potential of Wearables, AR and VR in Education - The Journal

Report Explores Potential of Wearables, AR and VR in Education - The Journal | iPads, MakerEd and More  in Education | Scoop.it
A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Take one example shared in the report of a fourth-grader: She's wearing a Hello Kitty "smart sleeve" and toting her tablet in a matching knapsack as she heads into the homework center after school and begins to tackle a writing assignment. After 10 minutes of staring at a blank screen and experiencing a rising heart rate, her wearable triggers a "nudge" from an app that reminds her that it's OK to ask for help. She clicks on an icon and receives a holographic image of her coach in a corner of her device, calmly and clearly offering her immediate help.
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How AR and VR Prepare Students for Jobs of the Future (and Save Districts Money) | EdSurge News

How AR and VR Prepare Students for Jobs of the Future (and Save Districts Money) | EdSurge News | iPads, MakerEd and More  in Education | Scoop.it

“Imagine a high school student in your district. Her class is learning about muscles, but instead of watching a video or reading about it in a book, she can move a virtual arm and see an exposed bicep muscle contract. Are engines her thing? She can safely experiment with a virtual torque wrench in a mechanics class. It sounds powerful, doesn’t it? Not to mention effective.“

Kim Flintoff's curator insight, February 2, 2018 7:23 PM
“Imagine a high school student in your district. Her class is learning about muscles, but instead of watching a video or reading about it in a book, she can move a virtual arm and see an exposed bicep muscle contract. Are engines her thing? She can safely experiment with a virtual torque wrench in a mechanics class. It sounds powerful, doesn’t it? Not to mention effective.“